#include <StkOpenGLContext.h>
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using | PlatformHandleType = uintptr_t |
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virtual void | initialize () |
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void | cleanup () |
| | Cleanup context specific GL resources. Requires that this context is current!
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int | getMajorVersion () const |
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int | getMinorVersion () const |
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const std::string & | getVendorString () const |
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const std::string & | getRendererString () const |
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const std::string & | getVersionString () const |
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const std::string & | getExtensionString () const |
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| virtual PlatformHandleType | handle () const =0 |
| | Get unique handle based on the underlying GL Context object, for example EGLContext.
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virtual OpenGLFunctions * | functions () const =0 |
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virtual bool | isOpenGLES () const =0 |
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virtual std::string | getShaderVersionString () const =0 |
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bool | hasExtension (const char *ext) const |
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void | requestCleanupVAO (GLuint vao) |
| | Request that the VAO is cleaned up next time the context is current.
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void | requestCleanupVBO (GLuint vao) |
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void | requestCleanupTexture (GLuint tex) |
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bool | hasTextureFilterAnisotropic () const |
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bool | hasTextureCompression () const |
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bool | hasTextureCompressionS3TC () const |
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void | makeCurrent () |
| | Set this context as current context. Will also process cleanup requests for this context.
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static void | registerContext (OpenGLContext *context) |
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static void | unregisterContext (PlatformHandleType handle) |
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OpenGLContext - interface to various OpenGL context related features.
◆ handle()
| virtual PlatformHandleType STK::OpenGLContext::handle |
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The documentation for this class was generated from the following files:
- Native/SilentToolkit/StkScene/StkOpenGLContext.h
- Native/SilentToolkit/StkScene/StkOpenGLContext.cpp