Maria GDK 5.0.0.850
Documentation of native code in develop branch
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STK::OpenGLContext Class Referenceabstract

#include <StkOpenGLContext.h>

Inheritance diagram for STK::OpenGLContext:
STK::AngleOpenGLContext STK::TestOpenGLContext StkQt::OpenGLContext

Public Types

using PlatformHandleType = uintptr_t
 

Public Member Functions

virtual void initialize ()
 
void cleanup ()
 Cleanup context specific GL resources. Requires that this context is current!
 
int getMajorVersion () const
 
int getMinorVersion () const
 
const std::string & getVendorString () const
 
const std::string & getRendererString () const
 
const std::string & getVersionString () const
 
const std::string & getExtensionString () const
 
virtual PlatformHandleType handle () const =0
 Get unique handle based on the underlying GL Context object, for example EGLContext.
 
virtual OpenGLFunctionsfunctions () const =0
 
virtual bool isOpenGLES () const =0
 
virtual std::string getShaderVersionString () const =0
 
bool hasExtension (const char *ext) const
 
void requestCleanupVAO (GLuint vao)
 Request that the VAO is cleaned up next time the context is current.
 
void requestCleanupVBO (GLuint vao)
 
void requestCleanupTexture (GLuint tex)
 
bool hasTextureFilterAnisotropic () const
 
bool hasTextureCompression () const
 
bool hasTextureCompressionS3TC () const
 
void makeCurrent ()
 Set this context as current context. Will also process cleanup requests for this context.
 

Static Public Member Functions

static STK::OpenGLContextgetContext (PlatformHandleType handle)
 
static OpenGLContextcurrent ()
 
static OpenGLFunctionsglFunctions ()
 Utility for getting the glFunctions of the current context.
 

Static Protected Member Functions

static void registerContext (OpenGLContext *context)
 
static void unregisterContext (PlatformHandleType handle)
 

Detailed Description

OpenGLContext - interface to various OpenGL context related features.

Member Function Documentation

◆ handle()

virtual PlatformHandleType STK::OpenGLContext::handle ( ) const
pure virtual

Get unique handle based on the underlying GL Context object, for example EGLContext.

Implemented in StkQt::OpenGLContext, STK::AngleOpenGLContext, and STK::TestOpenGLContext.


The documentation for this class was generated from the following files: