#include <StkAngleOpenGLContext.h>
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| AngleOpenGLContext (EGLContext eglContext) |
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PlatformHandleType | handle () const override |
| Get unique handle based on the underlying GL Context object, for example EGLContext.
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OpenGLFunctions * | functions () const override |
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bool | isOpenGLES () const override |
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std::string | getShaderVersionString () const override |
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EGLContext | eglContext () const |
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virtual void | initialize () |
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void | cleanup () |
| Cleanup context specific GL resources. Requires that this context is current!
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int | getMajorVersion () const |
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int | getMinorVersion () const |
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const std::string & | getVendorString () const |
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const std::string & | getRendererString () const |
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const std::string & | getVersionString () const |
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const std::string & | getExtensionString () const |
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virtual PlatformHandleType | handle () const =0 |
| Get unique handle based on the underlying GL Context object, for example EGLContext.
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virtual OpenGLFunctions * | functions () const =0 |
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virtual bool | isOpenGLES () const =0 |
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virtual std::string | getShaderVersionString () const =0 |
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bool | hasExtension (const char *ext) const |
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void | requestCleanupVAO (GLuint vao) |
| Request that the VAO is cleaned up next time the context is current.
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void | requestCleanupVBO (GLuint vao) |
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void | requestCleanupTexture (GLuint tex) |
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bool | hasTextureFilterAnisotropic () const |
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bool | hasTextureCompression () const |
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bool | hasTextureCompressionS3TC () const |
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void | makeCurrent () |
| Set this context as current context. Will also process cleanup requests for this context.
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AngleOpenGLContext - Default OpenGL implementation using ANGLE
◆ functions()
◆ getShaderVersionString()
std::string STK::AngleOpenGLContext::getShaderVersionString |
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const |
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overridevirtual |
◆ handle()
STK::OpenGLContext::PlatformHandleType AngleOpenGLContext::handle |
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const |
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overridevirtual |
Get unique handle based on the underlying GL Context object, for example EGLContext.
Implements STK::OpenGLContext.
◆ isOpenGLES()
bool STK::AngleOpenGLContext::isOpenGLES |
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const |
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overridevirtual |
The documentation for this class was generated from the following files:
- Native/SilentToolkit/StkScene/StkAngleOpenGLContext.h
- Native/SilentToolkit/StkScene/StkAngleOpenGLContext.cpp