#include <StkAngleOpenGLContext.h>
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virtual OpenGLFunctions * | functions () const override |
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virtual bool | isOpenGLES () const override |
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virtual std::string | getShaderVersionString () const override |
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void | initialize () |
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int | getMajorVersion () const |
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int | getMinorVersion () const |
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const std::string & | getVendorString () const |
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const std::string & | getRendererString () const |
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const std::string & | getVersionString () const |
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const std::string & | getExtensionString () const |
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virtual OpenGLFunctions * | functions () const =0 |
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virtual bool | isOpenGLES () const =0 |
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virtual std::string | getShaderVersionString () const =0 |
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bool | hasExtension (const char *ext) const |
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bool | hasTextureFilterAnisotropic () const |
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bool | hasTextureCompression () const |
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bool | hasTextureCompressionS3TC () const |
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void | makeCurrent () |
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AngleOpenGLContext - Default OpenGL implementation using ANGLE
◆ functions()
◆ getShaderVersionString()
std::string STK::AngleOpenGLContext::getShaderVersionString |
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const |
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overridevirtual |
◆ isOpenGLES()
bool STK::AngleOpenGLContext::isOpenGLES |
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const |
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overridevirtual |
The documentation for this class was generated from the following files:
- Native/SilentToolkit/StkScene/StkAngleOpenGLContext.h
- Native/SilentToolkit/StkScene/StkAngleOpenGLContext.cpp