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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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#include <M3DPointSymbolLabel.h>
Public Member Functions | |
PointSymbolLabel (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render, const std::shared_ptr< STK::FontManager > &font_manager, const std::string &name="") | |
void | setElevationOffset (float elevOffset) |
float | getElevationOffset () const |
void | setIconSize (float sz) |
float | getIconSize () const |
bool | isTransparentPass () const |
int | getRenderMask () const |
void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms) override |
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TextLabel3D (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render, const std::shared_ptr< STK::FontManager > &font_manager, const std::string &name="") | |
void | setText (const std::string &text) |
const std::string & | getText () const |
void | setFontName (const std::string &font_name) |
const std::string & | getFontName () const |
void | setFontStyle (STK::FontStyle font_style) |
STK::FontStyle | getFontStyle () const |
void | setFontSize (int font_size) |
void | setOutline (int width) |
int | getOutline () const |
void | setOutlineColor (const STK::Color4f &color) |
const STK::Color4f & | getOutlineColor () const |
void | setColor (const STK::Color4f &color) |
const STK::Color4f & | getColor () const |
void | setBackgroundColor (const STK::Color4f &color) |
const STK::Color4f & | getBackgroundColor () const |
void | setTextHAlignment (STK::TextHAlignment alignment) |
void | setTextVAlignment (STK::TextVAlignment alignment) |
void | setCornerRadius (float corner_radius) |
float | getCornerRadius () const |
void | setPadding (float pad) |
void | setPadding (float v_pad, float h_pad) |
void | setPadding (float top_pad, float h_pad, float bot_pad) |
void | setPadding (float top_pad, float right_pad, float bot_pad, float left_pad) |
float | getPadding () const |
float | getPaddingTop () const |
float | getPaddingRight () const |
float | getPaddingBottom () const |
float | getPaddingLeft () const |
TextHAlignment | getHorizontalAlignment () const |
TextVAlignment | getVerticalAlignment () const |
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BillboardRenderItem (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render, const STK::Viewport &vp, const std::string &name) | |
void | setShaderName (const std::string &shader_name) |
const std::string & | getShaderName () const |
void | setScale (float scale) |
float | getScale () const |
void | setRenderer (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render) |
const std::shared_ptr< STK::GraphicsRender2D > & | getRenderer () const |
void | setViewport (const STK::Viewport &vp) |
const STK::Viewport & | getViewport () const |
void | setDepthTest (bool depth_test) |
bool | getDepthTest () const |
void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms) override |
void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
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MeshGraphicsModel (std::shared_ptr< ShaderProgramManager > prg_mgr, const std::string &name="") | |
void | addMeshRender (std::shared_ptr< MeshRender > mesh_render) |
unsigned int | addMeshGroup (std::shared_ptr< MaterialMeshGroup > mesh_grp, const unsigned int layer=0) |
std::shared_ptr< MaterialMeshGroup > | getMeshGroup (const unsigned int id) |
void | setMeshGroup (const unsigned int id, std::shared_ptr< MaterialMeshGroup > mesh_grp) |
void | removeMeshGroup (const unsigned int id) |
const std::map< unsigned int, std::shared_ptr< MaterialMeshGroup > > & | getMeshGroups () const |
std::map< unsigned int, std::shared_ptr< MaterialMeshGroup > > & | getMeshGroups () |
std::shared_ptr< STK::Material > | findMaterial (const std::string &name) const |
void | needsUpdate (const bool needs_update) |
std::shared_ptr< const MeshNode > | getRoot () const |
std::shared_ptr< MeshNode > | getRoot () |
void | setRoot (const std::shared_ptr< MeshNode > &node) |
void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr) override |
void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const Camera &shd_cam, const Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader) override |
void | addAnimation (std::shared_ptr< AnimationController > anim) |
const std::vector< std::shared_ptr< AnimationController > > & | getAnimations () const |
int | findAnimations (const std::string &search, std::list< std::shared_ptr< AnimationController > > &anims) |
std::shared_ptr< AnimationController > | findAnimation (const std::string &name) |
Find the animation with the exact name. | |
void | findMeshNodes (const std::string &search, std::vector< std::shared_ptr< STK::MeshNode > > &nodes) const |
void | findMeshNodes (const std::regex &re, std::vector< std::shared_ptr< STK::MeshNode > > &nodes) const |
std::shared_ptr< STK::MeshNode > | findMeshNode (const std::string &name) const |
void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
std::shared_ptr< STK::ShaderProgramManager > | shaderProgramManager () |
std::shared_ptr< MeshGraphicsModel > | refCopy () |
void | redrawBackToFront (const Camera &cam, const STK::Viewport &, int render_mask, const std::vector< std::shared_ptr< Uniform > > *uniforms) |
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GraphicsModel (const std::string &name="") | |
void | setName (const std::string &name) |
const std::string & | getName () const |
virtual void | filterChildren (const filter_fn &fn, std::vector< std::shared_ptr< GraphicsModel > > &matched) |
void | setTransform (const STK::Matrix4x4f &transform) |
const STK::Matrix4x4f & | getTransform () const |
void | setEnvironmentMap (const std::shared_ptr< STK::CubeMap > &env_map) |
std::shared_ptr< STK::CubeMap > | getEnvironmentMap () |
std::shared_ptr< const STK::CubeMap > | getEnvironmentMap () const |
void | setWireframe (bool wireframe) |
bool | getWireframe () const |
void | setInvisible (bool invisible) |
bool | getInvisible () const |
void | setCastShadows (bool cast_shadows) |
bool | getCastShadows () const |
void | setDebugGraphics (bool debug_gfx) |
bool | getDebugGraphics () const |
virtual void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr)=0 |
virtual void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const STK::Camera &shd_cam, const STK::Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader)=0 |
virtual void | calcBoundingSphere (STK::Vector3f ¢er, double &radius)=0 |
virtual void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max)=0 |
Additional Inherited Members | |
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using | filter_fn = std::function< bool(const GraphicsModel &)> |
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static void | getMeshModels (std::shared_ptr< STK::GraphicsModel > rootModel, std::vector< std::shared_ptr< STK::MeshGraphicsModel > > &mesh_models) |
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using | visit_func = std::function< void(const std::shared_ptr< GraphicsModel > &)> |
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void | updateGeometry () override |
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virtual void | updateGeometry () |
bool | initGeometry () |
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void | calcNodeBounds (const MeshNode &parent, const STK::Matrix4x4f &m, STK::Vector3f &min, STK::Vector3f &max) |
void | drawHilitMeshes (const STK::Matrix4x4f &mesh_mvp, const STK::Matrix4x4f &pj, const std::vector< HilitMesh > &hilitMeshes) |
void | update () |
void | updateIfNeeded () |
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static void | visitTree (const std::shared_ptr< GraphicsModel > &root, visit_func func) |
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std::string | text_ |
std::string | font_name_ = "arial" |
int | font_size_ = 18 |
STK::FontStyle | font_style_ = STK::FontStyle::Regular |
std::shared_ptr< STK::FontManager > | font_manager_ |
STK::TextHAlignment | h_alignment_ = STK::TextHAlignment::Center |
STK::TextVAlignment | v_alignment_ = STK::TextVAlignment::Center |
int | outline_ = 0 |
STK::Color4f | fgcolor_ = {1.0f, 1.0f, 1.0f, 1.0f } |
STK::Color4f | bgcolor_ = {0.0f, 0.0f, 0.0f, 0.0f } |
STK::Color4f | outline_color_ = {0.0f, 0.0f, 0.0f, 1.0f } |
float | corner_radius_ = 0.0f |
STK::Vector4f | padding_ |
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std::shared_ptr< FBOTexture > | fbo_tex_ |
std::shared_ptr< MaterialMeshGroup > | mesh_grp_ |
std::shared_ptr< STK::GraphicsRender2D > | gfx_render_ |
bool | dirty_ = true |
std::string | shader_name_ = "BillboardFixedSizeTextureNoLighting" |
float | scale_ = 1.0f |
STK::Viewport | viewport_ |
bool | depth_test_ = true |
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std::shared_ptr< MeshNode > | root_ |
std::map< unsigned int, std::shared_ptr< MaterialMeshGroup > > | material_meshes_ |
bool | needs_update_ |
std::shared_ptr< ShaderProgramManager > | prg_mgr_ |
std::vector< std::shared_ptr< AnimationController > > | animations_ |
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std::string | name_ |
STK::Matrix4x4f | transform_ |
std::shared_ptr< STK::CubeMap > | env_map_ |
bool | wireframe_ |
bool | invisible_ |
bool | cast_shadows_ |
bool | debug_gfx_ |
PointSymbolLabel - Short description. Detailed description.