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| BillboardRenderItem (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render, const STK::Viewport &vp, const std::string &name) |
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void | setShaderName (const std::string &shader_name) |
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const std::string & | getShaderName () const |
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void | setScale (float scale) |
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float | getScale () const |
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void | setRenderer (const std::shared_ptr< STK::GraphicsRender2D > &gfx_render) |
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const std::shared_ptr< STK::GraphicsRender2D > & | getRenderer () const |
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void | setViewport (const STK::Viewport &vp) |
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const STK::Viewport & | getViewport () const |
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void | setDepthTest (bool depth_test) |
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bool | getDepthTest () const |
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void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms) override |
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void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
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void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
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| MeshGraphicsModel (std::shared_ptr< ShaderProgramManager > prg_mgr, const std::string &name="") |
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void | addMeshRender (std::shared_ptr< MeshRender > mesh_render) |
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unsigned int | addMeshGroup (std::shared_ptr< MaterialMeshGroup > mesh_grp, const unsigned int layer=0) |
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std::shared_ptr< MaterialMeshGroup > | getMeshGroup (const unsigned int id) |
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void | setMeshGroup (const unsigned int id, std::shared_ptr< MaterialMeshGroup > mesh_grp) |
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void | removeMeshGroup (const unsigned int id) |
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const std::map< unsigned int, std::shared_ptr< MaterialMeshGroup > > & | getMeshGroups () const |
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std::map< unsigned int, std::shared_ptr< MaterialMeshGroup > > & | getMeshGroups () |
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std::shared_ptr< STK::Material > | findMaterial (const std::string &name) const |
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void | needsUpdate (const bool needs_update) |
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std::shared_ptr< const MeshNode > | getRoot () const |
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std::shared_ptr< MeshNode > | getRoot () |
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void | setRoot (const std::shared_ptr< MeshNode > &node) |
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void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr) override |
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void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
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void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const Camera &shd_cam, const Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader) override |
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void | addAnimation (std::shared_ptr< AnimationController > anim) |
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const std::vector< std::shared_ptr< AnimationController > > & | getAnimations () const |
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int | findAnimations (const std::string &search, std::list< std::shared_ptr< AnimationController > > &anims) |
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std::shared_ptr< AnimationController > | findAnimation (const std::string &name) |
| Find the animation with the exact name.
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void | findMeshNodes (const std::string &search, std::vector< std::shared_ptr< STK::MeshNode > > &nodes) const |
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void | findMeshNodes (const std::regex &re, std::vector< std::shared_ptr< STK::MeshNode > > &nodes) const |
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std::shared_ptr< STK::MeshNode > | findMeshNode (const std::string &name) const |
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void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
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std::shared_ptr< STK::ShaderProgramManager > | shaderProgramManager () |
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std::shared_ptr< MeshGraphicsModel > | refCopy () |
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void | redrawBackToFront (const Camera &cam, const STK::Viewport &, int render_mask, const std::vector< std::shared_ptr< Uniform > > *uniforms) |
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| GraphicsModel (const std::string &name="") |
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void | setName (const std::string &name) |
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const std::string & | getName () const |
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virtual void | filterChildren (const filter_fn &fn, std::vector< std::shared_ptr< GraphicsModel > > &matched) |
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void | setTransform (const STK::Matrix4x4f &transform) |
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const STK::Matrix4x4f & | getTransform () const |
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void | setEnvironmentMap (const std::shared_ptr< STK::CubeMap > &env_map) |
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std::shared_ptr< STK::CubeMap > | getEnvironmentMap () |
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std::shared_ptr< const STK::CubeMap > | getEnvironmentMap () const |
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void | setWireframe (bool wireframe) |
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bool | getWireframe () const |
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void | setInvisible (bool invisible) |
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bool | getInvisible () const |
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void | setCastShadows (bool cast_shadows) |
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bool | getCastShadows () const |
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void | setDebugGraphics (bool debug_gfx) |
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bool | getDebugGraphics () const |
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virtual void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr)=0 |
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virtual void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const STK::Camera &shd_cam, const STK::Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader)=0 |
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virtual void | calcBoundingSphere (STK::Vector3f ¢er, double &radius)=0 |
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virtual void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max)=0 |
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BillboardRenderItem - 3D billboard of a 2D renderitem graphic.