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| ManagedGraphicsModel (ModelManager *modelManager, std::shared_ptr< STK::GraphicsModel > model=nullptr) |
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| ManagedGraphicsModel (ModelManager *modelManager, const std::string &assetID, const std::string &path, const std::shared_ptr< STK::AssetDataProvider > &dataProvider) |
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void | setGraphicsModel (const std::shared_ptr< GraphicsModel > model) |
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const std::shared_ptr< GraphicsModel > & | getGraphicsModel () const |
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std::shared_ptr< GraphicsModel > | graphicsModel () |
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void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms) override |
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| void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const STK::Camera &shd_cam, const STK::Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader) override |
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| void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
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| void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
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void | clearBoundingSphere () |
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void | clearBoundingBox () |
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void | loadModel () |
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void | unloadModel () |
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const std::string & | getPath () const |
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int64_t | getTimestamp () const |
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void | setTimestamp (int64_t timestamp) |
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int64_t | getMemsize () const |
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void | setMemsize (const int64_t &memsize) |
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ModelState | getModelState () const |
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void | setModelState (ModelState modelState) |
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std::shared_ptr< STK::AssetDataProvider > | getDataProvider () const |
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void | findMeshModels (std::vector< std::shared_ptr< STK::MeshGraphicsModel > > &mesh_models) |
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| GraphicsModel (const std::string &name="") |
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void | setName (const std::string &name) |
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const std::string & | getName () const |
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| virtual void | filterChildren (const filter_fn &fn, std::vector< std::shared_ptr< GraphicsModel > > &matched) |
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| void | setTransform (const STK::Matrix4x4f &transform) |
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| const STK::Matrix4x4f & | getTransform () const |
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| void | setEnvironmentMap (const std::shared_ptr< STK::CubeMap > &env_map) |
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std::shared_ptr< STK::CubeMap > | getEnvironmentMap () |
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std::shared_ptr< const STK::CubeMap > | getEnvironmentMap () const |
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void | setWireframe (bool wireframe) |
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bool | getWireframe () const |
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void | setInvisible (bool invisible) |
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bool | getInvisible () const |
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void | setCastShadows (bool cast_shadows) |
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bool | getCastShadows () const |
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void | setDebugGraphics (bool debug_gfx) |
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bool | getDebugGraphics () const |
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virtual void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr)=0 |
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virtual void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const STK::Camera &shd_cam, const STK::Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader)=0 |
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virtual void | calcBoundingSphere (STK::Vector3f ¢er, double &radius)=0 |
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virtual void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max)=0 |
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ManagedGraphicsModel - Graphics model which is handled by the graphics model managed. These models can be loaded and unloaded dynamically from memory.