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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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#include <StkPhysics.h>
Public Types | |
enum | CollisionFilterGroups { PickFilter = 256 , TerrainFilter = 512 } |
Public Member Functions | |
virtual void | addCollisionObject (btCollisionObject *object, short int group, short int mask)=0 |
virtual void | removeCollisionObject (btCollisionObject *object)=0 |
virtual void | deleteCollisionObject (btCollisionObject *object)=0 |
Used to expose functionality in a simulator engine using Bullet, to avoid creating extra code dependencies.
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pure virtual |
Adds a collision object to the Bullet dynamics world
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pure virtual |
Deletes a collision object AND it's collision shape. Will also remove the collision object from the dynamics world if it is added, so calling removeCollisionObject is NOT necessary before deleting.
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pure virtual |
Removes a collision object from the Bullet dynamics world.