#include <StkTextItem.h>
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| TextItem (std::shared_ptr< STK::Font > font, const std::string &text, TextHAlignment h_anchor, TextVAlignment v_anchor, float glyph_spacing) |
| Create a text item. The text will be split on newline characters and organized in lines. These lines will be left justified regardless of the anchor point settings. The anchor point indicates where the origin of the text item is, and all transformations on the object will be relative to this point.
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| TextItem (const std::shared_ptr< VertexBuffer2D > &vtx_buffer, std::shared_ptr< STK::Font > font, const std::string &text, TextHAlignment h_anchor, TextVAlignment v_anchor, float glyph_spacing) |
| Create a text item. The text will be split on newline characters and organized in lines. These lines will be left justified regardless of the anchor point settings. The anchor point indicates where the origin of the text item is, and all transformations on the object will be relative to this point.
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TextHAlignment | getHorizontalAnchor () const |
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TextVAlignment | getVerticalAnchor () const |
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float | getGlyphSpacing () const |
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const std::shared_ptr< STK::Font > & | getFont () const |
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float | getWidth () const |
| Returns the width (in pixels) of the entire text object.
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float | getHeight () const |
| Returns the height (in pixels) of the entire text object.
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float | getMinX () const |
| Returns the x position offset (in pixels) of the text object. This value depends on the anchor point settings used when creating the object.
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float | getMinY () const |
| Returns the y position offset (in pixels) of the text object. This value depends on the anchor point settings used when creating the object.
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void | drawVertexArrays () |
| Low level rendering of the vertex arrays. Requires the correct texture and shader to be bound first.
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const std::string & | getText () const |
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const std::shared_ptr< STK::VertexBuffer2D > & | getVertexBuffer () const |
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std::shared_ptr< STK::Font > | font_ |
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std::string | text_ |
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TextHAlignment | h_anchor_ = TextHAlignment::Left |
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TextVAlignment | v_anchor_ = TextVAlignment::Bottom |
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float | glyph_spacing_ = 0.0 |
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std::shared_ptr< STK::VertexBuffer2D > | vtx_buffer_ |
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uint32_t | buffer_offset_ = 0 |
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uint32_t | buffer_count_ = 0 |
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float | x_min_ = 0 |
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float | y_min_ = 0 |
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float | width_ = 0 |
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float | height_ = 0 |
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TextItem - Low level 2D text item. This class contains the OpenGL vertex buffers for the glyphs of one text object. This class will normally not be used directly, but through a TextRenderItem.
◆ TextItem() [1/2]
STK::TextItem::TextItem |
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std::shared_ptr< STK::Font > |
font, |
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const std::string & |
text, |
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TextHAlignment |
h_anchor, |
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TextVAlignment |
v_anchor, |
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float |
glyph_spacing |
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inline |
Create a text item. The text will be split on newline characters and organized in lines. These lines will be left justified regardless of the anchor point settings. The anchor point indicates where the origin of the text item is, and all transformations on the object will be relative to this point.
- Parameters
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text | Input text string to generate geometry for. |
h_anchor | Horizontal anchor point. |
v_anchor | Vertical anchor point. |
◆ TextItem() [2/2]
STK::TextItem::TextItem |
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const std::shared_ptr< VertexBuffer2D > & |
vtx_buffer, |
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std::shared_ptr< STK::Font > |
font, |
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const std::string & |
text, |
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TextHAlignment |
h_anchor, |
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TextVAlignment |
v_anchor, |
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float |
glyph_spacing |
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) |
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inline |
Create a text item. The text will be split on newline characters and organized in lines. These lines will be left justified regardless of the anchor point settings. The anchor point indicates where the origin of the text item is, and all transformations on the object will be relative to this point.
- Parameters
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text | Input text string to generate geometry for. |
h_anchor | Horizontal anchor point. |
v_anchor | Vertical anchor point. |
The documentation for this class was generated from the following files:
- Native/SilentToolkit/StkScene/StkTextItem.h
- Native/SilentToolkit/StkScene/StkTextItem.cpp