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Maria GDK 5.1.0.103
Documentation of native code in develop branch
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#include <StkMultiPointRenderer.h>
Public Member Functions | |
| MultiPointRenderer (const std::shared_ptr< STK::ShaderProgramManager > &shaderManager) | |
| size_t | addPoint (float x, float y) |
| size_t | addPoint (float x, float y, STK::Color4f color) |
| void | reserve (size_t size) |
| PointV & | getPoint (int idx) |
| void | addPoint (int idx, PointV &point) |
| void | setTexture (std::shared_ptr< STK::Texture2D > tex) |
| int | getNumPointSymbols () const |
| void | initQuadBuffer (GLuint &quadVBO) |
| void | recalcVertexArray (GLuint quadVBO) |
| void | drawVertexArrays (GLuint quadVBO) |
| void | regenGPUPoints () |
| bool | initShader () |
| void | redraw (const Viewport &vp, const STK::Matrix4x4f &mv, STK::Matrix4x4f pj, GLuint &quadVBO) |
Efficient Rendering of Point Symbols