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| GraphicsModelGroup (const std::string &name="") |
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void | addModel (const std::shared_ptr< STK::GraphicsModel > &model) |
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const std::vector< std::shared_ptr< STK::GraphicsModel > > & | getModels () const |
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void | filterChildren (const filter_fn &fn, std::vector< std::shared_ptr< GraphicsModel > > &matched) override |
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void | redraw (const Camera &cam, const Viewport &vp, int render_mask, const std::vector< std::shared_ptr< Uniform > > *uniforms) override |
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void | drawShadowMap (const Camera &cam, const Viewport &vp, const Camera &shd_cam, const Viewport &shd_vp, ShaderProgram *shader, ShaderProgram *tex_shader) override |
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void | calcBoundingSphere (STK::Vector3f ¢er, double &radius) override |
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void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max) override |
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| GraphicsModel (const std::string &name="") |
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void | setName (const std::string &name) |
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const std::string & | getName () const |
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virtual void | filterChildren (const filter_fn &fn, std::vector< std::shared_ptr< GraphicsModel > > &matched) |
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void | setTransform (const STK::Matrix4x4f &transform) |
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const STK::Matrix4x4f & | getTransform () const |
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void | setEnvironmentMap (const std::shared_ptr< STK::CubeMap > &env_map) |
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std::shared_ptr< STK::CubeMap > | getEnvironmentMap () |
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std::shared_ptr< const STK::CubeMap > | getEnvironmentMap () const |
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void | setWireframe (bool wireframe) |
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bool | getWireframe () const |
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void | setInvisible (bool invisible) |
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bool | getInvisible () const |
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void | setCastShadows (bool cast_shadows) |
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bool | getCastShadows () const |
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void | setDebugGraphics (bool debug_gfx) |
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bool | getDebugGraphics () const |
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virtual void | redraw (const STK::Camera &cam, const STK::Viewport &vp, int render_mask=STK::OpaqueMask, const std::vector< std::shared_ptr< STK::Uniform > > *uniforms=nullptr)=0 |
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virtual void | drawShadowMap (const STK::Camera &cam, const STK::Viewport &vp, const STK::Camera &shd_cam, const STK::Viewport &shd_vp, STK::ShaderProgram *shader, STK::ShaderProgram *tex_shader)=0 |
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virtual void | calcBoundingSphere (STK::Vector3f ¢er, double &radius)=0 |
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virtual void | calcBoundingBox (STK::Vector3f &min, STK::Vector3f &max)=0 |
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GraphicsModelGroup - Renders multiple models as a group. All models in the group will be transformed by the same parent transform.
This class can be used to move multiple models as one unit.