#include <StkGLState.h>
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void | clear () |
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void | saveCap (GLenum cap) |
| Save OpenGL capability (GL_BLEND, GL_DEPTH_TEST, etc)
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void | restoreCap (GLenum cap) |
| Restore OpenGL capability (GL_BLEND, GL_DEPTH_TEST, etc)
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void | restoreAllCaps () |
| Restore all saved OpenGL capabilities.
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void | saveViewport () |
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void | restoreViewport () |
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void | saveClearColor () |
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void | restoreClearColor () |
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void | saveBlendFunc () |
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void | saveBlendEq () |
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void | restoreBlendFunc () |
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void | restoreBlendEq () |
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void | saveDepthMask () |
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void | restoreDepthMask () |
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void | saveTextureBinding () |
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void | restoreTextureBinding () |
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GLState - Utility class to keep track of GL states Detailed description.
The documentation for this class was generated from the following file:
- Native/SilentToolkit/StkScene/StkGLState.h