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| DrawLayer (const std::string &id, const std::shared_ptr< STK::ShaderProgramManager > &shaderManager, const std::shared_ptr< STK::FontManager > &fontManager, const std::shared_ptr< STK::Screen > &screen, const std::shared_ptr< DrawObjectManager > &drawObjectManager, const std::shared_ptr< GeoUnitsSetting > &geoUnitsSetting, int depth) |
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void | syncStores () |
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int | getIntersectingItems (const std::shared_ptr< RasterProjector > &vp, double x, double y, std::vector< ItemId > &items, int pickRadius=4) |
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void | setDrawObjectStyle (const std::string &styleXml) |
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void | setSymbolSet (const std::string &symbolset) |
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void | renderDebug (const std::shared_ptr< RasterProjector > &vp, const STK::Viewport &glViewport) |
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void | updateStyling (bool forceFullUpdate) |
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const std::shared_ptr< Maria::StyleSet > & | getStyleSet () const |
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std::shared_ptr< Maria::CompositeStyleItem > | getResolvedStyle (const ItemId &objectId) |
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STK::OrientedBoundingBox2f | getOrientedViewBoundingBox (const std::shared_ptr< RasterProjector > &vp, ItemId objectId) |
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STK::OrientedBoundingBox2f | getOrientedViewBoundingBox (const std::shared_ptr< RasterProjector > &vp, const std::shared_ptr< DrawObjectData > &drawObject) |
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void | redraw (const std::shared_ptr< RasterProjector > &vp, const STK::Camera &cam, const STK::Viewport &glViewport) override |
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bool | needsRedraw () const override |
| Check if a layer requires a redraw on next frame. This will typicall be due to changed content, newly loaded data, etc.
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const std::shared_ptr< PointSymbolRenderer > & | getPointSymbolRenderer () const |
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const std::shared_ptr< SymbolLabelRenderer > & | getSymbolLabelRenderer () const |
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void | setUpdateGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &g) |
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void | setGraphicsGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &g) |
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void | setSymbolsGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &g) |
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void | setLabelsGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &g) |
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void | setClusterUpdateGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &graph) |
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void | setClusterRenderGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &graph) |
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void | setSelected (const Maria::ItemId &itemId, bool selected) |
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bool | isSelected (const Maria::ItemId &itemId) const |
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MariaProtobuf::ClusterSettings | getClusteringSettings () const |
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void | setClusteringSettings (const MariaProtobuf::ClusterSettings &clusteringSettings) |
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void | clearGeoStore () |
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void | setGeoStoreId (std::string geoStoreId) |
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void | setFilter (const std::string &filterXml, const std::vector< std::string > &listIds) |
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std::shared_ptr< Maria::DrawObjectStore > | getDrawObjectStore () const |
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void | setViewSymbolScale (double scale) |
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double | getViewSymbolScale () const |
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void | setSymbolSize (double size) |
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double | getSymbolSize () const |
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| GeoLayer (const std::string &id, int depth) |
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void | setClippingMargins (int left, int right, int top, int bottom) |
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void | getClippingMargins (int &left, int &right, int &top, int &bottom) |
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bool | needsClipping () const |
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void | beginClipping (const STK::Viewport &glViewport) |
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void | endClipping () |
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int | getDepth () const |
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const std::string & | getId () const |
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void | setOpacity (float opacity) |
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float | getOpacity () const |
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bool | isEnabled () const |
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void | setEnabled (bool enabled) |
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void | setLayerDirty (bool dirty) |
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bool | isLayerDirty () const |
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void | setPerformanceGraph (const std::shared_ptr< STK::PerformanceGraphs::Graph > &perf) |
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const std::shared_ptr< STK::PerformanceGraphs::Graph > & | getPerformanceGraph () const |
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virtual bool | update (const std::shared_ptr< RasterProjector > &viewport, double scale, float pixelScale) |
| Update layer for rendering. This method should determine if there is anything to render in the layer, and prepare the layer for rendering.
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virtual void | redraw (const std::shared_ptr< RasterProjector > &vp, const STK::Camera &cam, const STK::Viewport &glViewport)=0 |
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virtual void | cleanupCaches (bool keepCurrentFrame) |
| This method is called at regular intervals to clean up cached data, such as OpenGL textures, graphics buffers etc. Only data that can be reproduced automatically should be cleaned up by this method.
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virtual bool | needsRedraw () const |
| Check if a layer requires a redraw on next frame. This will typicall be due to changed content, newly loaded data, etc.
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DrawLayer - Short description