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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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#include <M3DTileCollisionObject.h>
Public Member Functions | |
TileCollisionObject (const Globe &globe, GeometryData &geo) | |
Maria::TileId | getTileId () const |
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btCollisionObject * | collisionObject () const |
Additional Inherited Members | |
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btCollisionObject * | _collisionObject = nullptr |
TileCollisionObject - Bullet collision object for a terrain tile. This class stores smartpointers to the data the collision object is based on. This is to prevent deleting the data before the collision object is removed from the physics engine.