Maria GDK 5.0.0.738
Documentation of native code in develop branch
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Maria3D::TileCollisionObject Class Reference

#include <M3DTileCollisionObject.h>

Inheritance diagram for Maria3D::TileCollisionObject:
STK::CollisionObject

Public Member Functions

 TileCollisionObject (const Globe &globe, GeometryData &geo)
 
Maria::TileId getTileId () const
 
- Public Member Functions inherited from STK::CollisionObject
btCollisionObject * collisionObject () const
 

Additional Inherited Members

- Protected Attributes inherited from STK::CollisionObject
btCollisionObject * _collisionObject = nullptr
 

Detailed Description

TileCollisionObject - Bullet collision object for a terrain tile. This class stores smartpointers to the data the collision object is based on. This is to prevent deleting the data before the collision object is removed from the physics engine.


The documentation for this class was generated from the following files: