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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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#include <M3DForestRenderer.h>
Classes | |
struct | Config |
Public Member Functions | |
ForestRenderer (const std::shared_ptr< LocalOrigin > &origin, const std::shared_ptr< STK::ShaderProgramManager > &shader_mgr, const std::shared_ptr< STK::TextureManager > &texture_mgr) | |
void | addRenderTile (const STK::Vector3d &origin, const std::shared_ptr< ForestData > &forest_data, const std::shared_ptr< TextureData > &normal_map_data, const STK::Vector4f &normal_map_xfm) |
void | redraw (const STK::Camera &cam, const std::vector< std::shared_ptr< STK::Uniform > > &uniforms) |
bool | initialize (const Config &cfg) |
void | clearRenderTiles () |
SngForestRenderer - Short description. Detailed description.