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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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This is the complete list of members for STK::VertexBufferPC, including all inherited members.
addVertex(const STK::Vector3f &position, const STK::RGBA &color) (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inline |
addVertex(const VertexPC &vtx) (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inline |
addVertex(const STK::Vector3f &position) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
addVertex(const STK::Vector3f &position, const STK::Vector3f &normal) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
addVertex(const STK::Vector3f &position, const STK::Vector3f &normal, const STK::Vector2f &texcoord, const STK::RGBA &color, const STK::Vector4f &boneWeights, const unsigned char *boneIndices) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
applyVertexAttribs(ShaderProgram &program) override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | virtual |
data() override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inlinevirtual |
data() const override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inlinevirtual |
deleteBuffer() (defined in STK::VertexBuffer) | STK::VertexBuffer | |
dirty_ (defined in STK::VertexBuffer) | STK::VertexBuffer | protected |
disableVertexAttribs(ShaderProgram &program) override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | virtual |
getBoneIndices(int) const (defined in STK::VertexBuffer) | STK::VertexBuffer | inlinevirtual |
getBoneWeights(int) const (defined in STK::VertexBuffer) | STK::VertexBuffer | inlinevirtual |
getColor(int idx) const override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inlinevirtual |
getNormal(int) const (defined in STK::VertexBuffer) | STK::VertexBuffer | inlinevirtual |
getPosition(int idx) const override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | virtual |
getSize() const override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inlinevirtual |
getTexCoord(int) const (defined in STK::VertexBuffer) | STK::VertexBuffer | inlinevirtual |
getUsage() const (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
initBuffer() override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | virtual |
isDirty() const (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setDirty(bool dirty) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setNormal(int idx, const STK::Vector3f &normal) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setSize(int size) override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | inlinevirtual |
setTexCoord(int idx, const STK::Vector2f &texcoord) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setUsage(GLenum usage) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setVertex(int idx, const STK::Vector3f &position, const STK::Vector3f &normal, const STK::Vector2f &texcoord, const STK::RGBA &color, const STK::Vector4f &boneWeights, const unsigned char *boneIndices) override (defined in STK::VertexBufferPC) | STK::VertexBufferPC | virtual |
setVertex(int idx, const STK::Vector3f &position, const STK::Vector3f &normal, const STK::Vector2f &texcoord) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setVertex(int idx, const STK::Vector3f &position) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setVertex(int idx, const STK::Vector3f &position, const STK::RGBA &color) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
setVertex(int idx, const STK::Vector3f &position, const STK::Vector3f &normal, const STK::Vector2f &texcoord, const STK::Vector4f &boneWeights, const unsigned char *boneIndices) (defined in STK::VertexBuffer) | STK::VertexBuffer | inline |
usage_ (defined in STK::VertexBuffer) | STK::VertexBuffer | protected |
vao_id_ (defined in STK::VertexBuffer) | STK::VertexBuffer | protected |
vbo_id_ (defined in STK::VertexBuffer) | STK::VertexBuffer | protected |
VertexBuffer(GLenum usage=GL_STATIC_DRAW) (defined in STK::VertexBuffer) | STK::VertexBuffer | |
VertexBufferPC(int size=0, GLenum usage=GL_STATIC_DRAW) (defined in STK::VertexBufferPC) | STK::VertexBufferPC | |
~VertexBuffer() (defined in STK::VertexBuffer) | STK::VertexBuffer | virtual |