Maria GDK 5.0.0.738
Documentation of native code in develop branch
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STK::CSMSceneRenderer Member List

This is the complete list of members for STK::CSMSceneRenderer, including all inherited members.

addGlobalUniform(std::shared_ptr< STK::Uniform > uni)STK::SceneRendererinline
addModel(std::shared_ptr< STK::GraphicsModel > model) (defined in STK::SceneRenderer)STK::SceneRendererinline
bindShadowMap(const Camera &cam) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
calcShadowCam(int split_i, const STK::Matrix4x4f &mv) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
clear() (defined in STK::SceneRenderer)STK::SceneRendererinline
csm_num_splits_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
csm_shd_far_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
csm_shd_near_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
csm_split_weight_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
csm_splits_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
CSMSceneRenderer(std::shared_ptr< STK::ShaderProgramManager > prg_mgr, std::shared_ptr< STK::Light > light=nullptr) (defined in STK::CSMSceneRenderer)STK::CSMSceneRenderer
depth_fb_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
depth_map_size_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
depth_tex_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
drawModels(const Camera &cam, const STK::Viewport &vp, const std::vector< std::shared_ptr< STK::GraphicsModel > > &models, const std::vector< std::shared_ptr< Uniform > > uniforms) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
dummy_depth_tex_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
f_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
far_bound_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
getLight() const (defined in STK::SceneRenderer)STK::SceneRendererinline
getModel(const int i) const (defined in STK::SceneRenderer)STK::SceneRendererinline
getModels() const (defined in STK::SceneRenderer)STK::SceneRendererinline
getShaderProgramManager() (defined in STK::SceneRenderer)STK::SceneRendererinline
getShadowMapUnit() constSTK::CSMSceneRendererinline
global_uniforms_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
initDepthFrameBuffer() (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
light_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
makeShadowMap(const STK::Camera &cam, const Viewport &vp, std::vector< std::shared_ptr< STK::GraphicsModel > > &models) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
models_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
prg_mgr_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
removeModel(const std::shared_ptr< GraphicsModel > &model) (defined in STK::SceneRenderer)STK::SceneRenderer
render(const Camera &cam, const Viewport &vp) (defined in STK::CSMSceneRenderer)STK::CSMSceneRenderervirtual
renderShadowMap(const STK::Camera &cam, const Viewport &vp, const Camera &shd_cam, const Viewport &shd_vp, std::vector< std::shared_ptr< STK::GraphicsModel > > &models) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
SceneRenderer(std::shared_ptr< STK::ShaderProgramManager > prg_mgr, std::shared_ptr< STK::Light > light=nullptr) (defined in STK::SceneRenderer)STK::SceneRenderer
setLight(std::shared_ptr< STK::Light > light) (defined in STK::SceneRenderer)STK::SceneRendererinline
setNumSplits(int num_splits) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererinline
setShadowDistance(float dist) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererinline
setShadowMapProgramName(const std::string &name)STK::CSMSceneRendererinline
setShadowMapTextureProgramName(const std::string &name)STK::CSMSceneRendererinline
setShadowMapUnit(int unit)STK::CSMSceneRendererinline
setSplitDistances(const float *splits) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererinline
setSplitDistances(const std::vector< float > &splits) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererinline
shad_cpm_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shadow_map_program_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shadow_map_program_name_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shadow_map_tex_program_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shadow_map_tex_program_name_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shd_cam_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
shd_map_unit_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_far_bounds_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_num_splits_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_proj_matrix0_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_proj_matrix1_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_proj_matrix2_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_proj_matrix3_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_shadow_map_size_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_csm_shadow_map_unit_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
u_light_dir_eye_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
u_light_dir_world_ (defined in STK::SceneRenderer)STK::SceneRendererprotected
updateFrustumPoints(CSMSceneRenderer::Frustum &f, const STK::Vector3f &center, const STK::Vector3f &view_dir, const STK::Vector3f &view_up) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
updateLightUniforms(const Camera &cam) (defined in STK::SceneRenderer)STK::SceneRendererprotected
updateSplitDist(float nd, float fd) (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
use_csm_shadows_ (defined in STK::CSMSceneRenderer)STK::CSMSceneRendererprotected
~SceneRenderer() (defined in STK::SceneRenderer)STK::SceneRenderervirtual