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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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This is the complete list of members for STK::CSMSceneRenderer, including all inherited members.
addGlobalUniform(std::shared_ptr< STK::Uniform > uni) | STK::SceneRenderer | inline |
addModel(std::shared_ptr< STK::GraphicsModel > model) (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
bindShadowMap(const Camera &cam) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
calcShadowCam(int split_i, const STK::Matrix4x4f &mv) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
clear() (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
csm_num_splits_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
csm_shd_far_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
csm_shd_near_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
csm_split_weight_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
csm_splits_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
CSMSceneRenderer(std::shared_ptr< STK::ShaderProgramManager > prg_mgr, std::shared_ptr< STK::Light > light=nullptr) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | |
depth_fb_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
depth_map_size_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
depth_tex_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
drawModels(const Camera &cam, const STK::Viewport &vp, const std::vector< std::shared_ptr< STK::GraphicsModel > > &models, const std::vector< std::shared_ptr< Uniform > > uniforms) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
dummy_depth_tex_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
f_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
far_bound_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
getLight() const (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
getModel(const int i) const (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
getModels() const (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
getShaderProgramManager() (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
getShadowMapUnit() const | STK::CSMSceneRenderer | inline |
global_uniforms_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
initDepthFrameBuffer() (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
light_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
makeShadowMap(const STK::Camera &cam, const Viewport &vp, std::vector< std::shared_ptr< STK::GraphicsModel > > &models) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
models_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
prg_mgr_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
removeModel(const std::shared_ptr< GraphicsModel > &model) (defined in STK::SceneRenderer) | STK::SceneRenderer | |
render(const Camera &cam, const Viewport &vp) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | virtual |
renderShadowMap(const STK::Camera &cam, const Viewport &vp, const Camera &shd_cam, const Viewport &shd_vp, std::vector< std::shared_ptr< STK::GraphicsModel > > &models) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
SceneRenderer(std::shared_ptr< STK::ShaderProgramManager > prg_mgr, std::shared_ptr< STK::Light > light=nullptr) (defined in STK::SceneRenderer) | STK::SceneRenderer | |
setLight(std::shared_ptr< STK::Light > light) (defined in STK::SceneRenderer) | STK::SceneRenderer | inline |
setNumSplits(int num_splits) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | inline |
setShadowDistance(float dist) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | inline |
setShadowMapProgramName(const std::string &name) | STK::CSMSceneRenderer | inline |
setShadowMapTextureProgramName(const std::string &name) | STK::CSMSceneRenderer | inline |
setShadowMapUnit(int unit) | STK::CSMSceneRenderer | inline |
setSplitDistances(const float *splits) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | inline |
setSplitDistances(const std::vector< float > &splits) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | inline |
shad_cpm_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shadow_map_program_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shadow_map_program_name_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shadow_map_tex_program_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shadow_map_tex_program_name_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shd_cam_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
shd_map_unit_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_far_bounds_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_num_splits_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_proj_matrix0_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_proj_matrix1_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_proj_matrix2_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_proj_matrix3_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_shadow_map_size_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_csm_shadow_map_unit_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
u_light_dir_eye_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
u_light_dir_world_ (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
updateFrustumPoints(CSMSceneRenderer::Frustum &f, const STK::Vector3f ¢er, const STK::Vector3f &view_dir, const STK::Vector3f &view_up) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
updateLightUniforms(const Camera &cam) (defined in STK::SceneRenderer) | STK::SceneRenderer | protected |
updateSplitDist(float nd, float fd) (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
use_csm_shadows_ (defined in STK::CSMSceneRenderer) | STK::CSMSceneRenderer | protected |
~SceneRenderer() (defined in STK::SceneRenderer) | STK::SceneRenderer | virtual |