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Maria GDK 5.0.0.738
Documentation of native code in develop branch
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This is the complete list of members for STK::AngleOpenGLFunctions, including all inherited members.
AngleOpenGLFunctions() (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | |
disableGLDebug() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
enableGLDebug() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glActiveTexture(GLenum texture) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glAttachShader(GLuint program, GLuint shader) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBeginQuery(GLenum target, GLuint id) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBeginTransformFeedback(GLenum primitiveMode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindAttribLocation(GLuint program, GLuint index, const char *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindBuffer(GLenum target, GLuint buffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindBufferBase(GLenum target, GLuint index, GLuint buffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindFramebuffer(GLenum target, GLuint framebuffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindSampler(GLuint unit, GLuint sampler) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindTexture(GLenum target, GLuint texture) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindTransformFeedback(GLenum target, GLuint id) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBindVertexArray(GLuint array) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlendEquation(GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlendFunc(GLenum sfactor, GLenum dfactor) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBufferData(GLenum target, ptrdiff_t size, const void *data, GLenum usage) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const void *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCheckFramebufferStatus(GLenum target) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClear(GLbitfield mask) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearDepthf(GLclampf depth) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClearStencil(GLint s) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCompileShader(GLuint shader) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCreateProgram() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCreateShader(GLenum type) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glCullFace(GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteBuffers(GLsizei n, const GLuint *buffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteProgram(GLuint program) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteQueries(GLsizei n, const GLuint *ids) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteSamplers(GLsizei count, const GLuint *samplers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteShader(GLuint shader) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteSync(GLsync sync) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteTextures(GLsizei n, const GLuint *textures) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDeleteVertexArrays(GLsizei n, const GLuint *arrays) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDepthFunc(GLenum func) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDepthMask(GLboolean flag) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDepthRangef(GLclampf zNear, GLclampf zFar) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDetachShader(GLuint program, GLuint shader) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDisable(GLenum cap) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDisableVertexAttribArray(GLuint index) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawArrays(GLenum mode, GLint first, GLsizei count) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawBuffer(GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawBuffers(GLsizei n, const GLenum *bufs) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glEnable(GLenum cap) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glEnableVertexAttribArray(GLuint index) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glEndQuery(GLenum target) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glEndTransformFeedback(void) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFenceSync(GLenum condition, GLbitfield flags) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFinish() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFlush() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glFrontFace(GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenBuffers(GLsizei n, GLuint *buffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenerateMipmap(GLenum target) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenFramebuffers(GLsizei n, GLuint *framebuffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenQueries(GLsizei n, GLuint *ids) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenSamplers(GLsizei count, GLuint *samplers) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenTextures(GLsizei n, GLuint *textures) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenTransformFeedbacks(GLsizei n, GLuint *ids) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGenVertexArrays(GLsizei n, GLuint *arrays) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetAttribLocation(GLuint program, const char *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetBooleanv(GLenum pname, GLboolean *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetBufferPointerv(GLenum target, GLenum pname, void **params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetError() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetFloatv(GLenum pname, GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetFragDataLocation(GLuint program, const GLchar *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetInteger64v(GLenum pname, GLint64 *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetIntegeri_v(GLenum target, GLuint index, GLint *data) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetIntegerv(GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetQueryiv(GLenum target, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetString(GLenum name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetStringi(GLenum name, GLuint index) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformiv(GLuint program, GLint location, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformLocation(GLuint program, const char *name) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetUniformuiv(GLuint program, GLint location, GLuint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glHint(GLenum target, GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsBuffer(GLuint buffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsEnabled(GLenum cap) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsFramebuffer(GLuint framebuffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsProgram(GLuint program) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsQuery(GLuint id) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsRenderbuffer(GLuint renderbuffer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsSampler(GLuint sampler) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsShader(GLuint shader) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsSync(GLsync sync) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsTexture(GLuint texture) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsTransformFeedback(GLuint id) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glIsVertexArray(GLuint array) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glLineWidth(GLfloat width) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glLinkProgram(GLuint program) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glPauseTransformFeedback(void) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glPixelStorei(GLenum pname, GLint param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glPolygonOffset(GLfloat factor, GLfloat units) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glProgramParameteri(GLuint program, GLenum pname, GLint value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glReadBuffer(GLenum mode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glReleaseShaderCompiler() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glResumeTransformFeedback(void) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glSampleCoverage(GLclampf value, GLboolean invert) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glScissor(GLint x, GLint y, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilFunc(GLenum func, GLint ref, GLuint mask) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilMask(GLuint mask) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilMaskSeparate(GLenum face, GLuint mask) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexParameterf(GLenum target, GLenum pname, GLfloat param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexParameteri(GLenum target, GLenum pname, GLint param) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexParameteriv(GLenum target, GLenum pname, const GLint *params) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1f(GLint location, GLfloat x) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1fv(GLint location, GLsizei count, const GLfloat *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1i(GLint location, GLint x) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1iv(GLint location, GLsizei count, const GLint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1ui(GLint location, GLuint v0) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2f(GLint location, GLfloat x, GLfloat y) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2fv(GLint location, GLsizei count, const GLfloat *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2i(GLint location, GLint x, GLint y) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2iv(GLint location, GLsizei count, const GLint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2ui(GLint location, GLuint v0, GLuint v1) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3fv(GLint location, GLsizei count, const GLfloat *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3i(GLint location, GLint x, GLint y, GLint z) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3iv(GLint location, GLsizei count, const GLint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4fv(GLint location, GLsizei count, const GLfloat *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4iv(GLint location, GLsizei count, const GLint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUnmapBuffer(GLenum target) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glUseProgram(GLuint program) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glValidateProgram(GLuint program) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib1f(GLuint indx, GLfloat x) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib1fv(GLuint indx, const GLfloat *values) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib2fv(GLuint indx, const GLfloat *values) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib3fv(GLuint indx, const GLfloat *values) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttrib4fv(GLuint indx, const GLfloat *values) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribDivisor(GLuint index, GLuint divisor) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribI4iv(GLuint index, const GLint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribI4uiv(GLuint index, const GLuint *v) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |
initialize() override (defined in STK::AngleOpenGLFunctions) | STK::AngleOpenGLFunctions | virtual |